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Voice Chat

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This document extends the Voice Chat wiki page. The link is clickable, please read that first!

Use Voice Carefully​

In addition to other players, zombies can hear voice activity and use it to track you down. Voice chat is therefore useful, but it is not private and it is not harmless.

  • Use push-to-talk when possible, especially inside a shelter or near a horde.
  • Keep your microphone muted when you are not speaking. Background music, fans, and conversations can create noise in-game.
  • Move away from a doorway or window before making a long callout.
  • Use short, useful callouts: your location, direction of travel, number of threats, and whether you need help.
  • Do not assume that whispering, crouching, or being indoors makes your voice completely safe.

Team Callouts​

Agree on simple phrases before leaving base:

  • Safe: the route or room is currently clear.
  • Contact: an enemy has been spotted; give a direction if possible.
  • Fall back: stop advancing and return to the last safe position.
  • Downed: a player needs help and may be unable to move.
  • Extract: the group is returning with supplies or a recovered player.

When rescuing someone, one player should communicate while the others watch entrances and cover the retreat. Avoid having everyone talk at once during a fight.

For installation, microphone permissions, volume, and keybinds, follow the general voice chat setup guide.

Long Range Communication​

To help keep the server realistic, voice chat groups are disabled. Instead, you can utilise the Walkie-Talkie mod to get up to 1024 channels to communicate with your team on.

Please note that you must have the Walkie-Talkie in your hotbar to hear others, and you must have it in your hand (or off-hand) in order to be able to speak to them.